Manager Journal
    Facebook Twitter Instagram
    Manager Journal Manager Journal
    • Home
    • Archive
      • 2025
        • 2025, Vol. 41, Issue 1, May
        • 2025, Vol. 42, Issue 2, December
      • 2024
        • 2024, Vol. 39, Issue 1, May
        • 2024, Vol. 40, Issue 2, December
      • 2023
        • 2023, Vol. 37, Issue 1, May
        • 2023, Vol. 38, Issue 2, December
      • 2022
        • 2022, Vol. 35, Issue 1, May
        • 2022, Vol. 36, Issue 2, December
      • 2021
        • 2021, Vol. 33, Issue 1, May
        • 2021, Vol. 34, Issue 2, December
      • 2020
        • 2020, Vol. 31, Issue 1, May
        • 2020, Vol. 32, Issue 2, December
      • 2005-2019
        • 2019
          • 2019, Vol. 29, Issue 1, May
          • 2019, Vol. 30, Issue 2, December
        • 2018
          • 2018, Vol. 27, Issue 1, May
          • 2018, Vol. 28, Issue 2, December
        • 2017
          • 2017, Vol. 25, Issue 1, May
          • 2017, Vol. 26, Issue 2, December
        • 2016
          • 2016, Vol. 23, Issue 1, May
          • 2016, Vol. 24, Issue 2, December
        • 2015
          • 2015, Vol. 21, Issue 1, May
          • 2015, Vol. 22, Issue 2, December
        • 2014
          • 2014, Vol. 19, Issue 1, May
          • 2014, Vol. 20, Issue 2, December
    • Our Authors
    • Journal Information
      • Authors Guidelines
      • Open Acces
      • Indexing
      • Aims and scope
      • Editorial Board
      • Activity Report
    • Submit a manuscript
    Manager Journal
    Home»2013»Influencing average internet consumer’s online behavior. Fact. Fiction. Right. Wrong.
    2013

    Influencing average internet consumer’s online behavior. Fact. Fiction. Right. Wrong.

    Cosmin Cătălin OlteanuBy Cosmin Cătălin OlteanuMay 10, 2021No Comments1 Min Read

     Pages: 302-306

    Introduction. Today is obvious that online users tend to have similar attitude when they use Internet services. Based on the devices they use (computers, laptops, tablets and smartphones) we can extrapolate some behavior that is common to all people.

    Aim of the study. The main purpose of the paper is to illustrate how an average internet consumer is to be provided with information that is most of the time generated only to him. In the era of WEB 3.0, where some decisions are performed by software, information is generated based on some very strict rules about a certain user.

    Keywords: Influencing online user behavior, WEB 3.0

    Full text sources
    Influencing online user behavior WEB 3.0
    Cosmin Cătălin Olteanu

    Related Posts

    The economic impact of cloud computing technology on new business and employment in Romania

    May 10, 2021

    Potential Beneficiaries Of Cloud Accounting Technology: Small Or Large Companies?

    May 10, 2021

    Processes, Forms Of Sport Management System

    May 10, 2021

    Leadership in the inter-war period Case Study: Nicolae Malaxa

    May 10, 2021
    Add A Comment

    Leave A Reply Cancel Reply

    Recent Posts
    • Strategic Alliances
    • Perceptions of Generation Z regarding the implementation of AI virtual assistants in organisations and personal environments determining factors in the adoption of electric vehicles: An analysis of consumer preferences and perceptions
    • Strategic Imperatives and Market Dynamics for the Auto Leader in the European Business Landscape. Study Case: Volkswagen Group
    • The influence of organisational culture and effective communication on volunteer engagement in student NGOS
    • Robotics and AI „The next boom in productivity”
    Recent Comments

      Type above and press Enter to search. Press Esc to cancel.